?Still don’t get it?
Still don’tget it?
Here’s the short version.
You're pulled out of your usual day and trapped in a horror world. Pick a world, find its threat, and build something that helps you beat it. Hiding, running and hoping for the best don't count: you build your way out.
A horror setting with its own rules and its own threats. The trailer runs through a few: the Backrooms, the Conjuring, the undead, an ancient curse, a forgotten mythology, a game where one wrong move changes everything.
Whatever makes that world deadly: the thing hunting you in the shadows, the curse, the horde. Finding it is half the job. Once you know what you're up against, you know what you're building against.
A game, a utility, a gadget, an interactive experience, or something nobody's thought of yet. A tool to navigate the impossible, a system to outsmart the supernatural, an experience that changes how the story unfolds. Any tech: software, AI, hardware, electronics, whatever gets you out.
Stuck in the ocean in Subnautica? Build something for exploring underwater. Same thinking for any world: what would actually get you through it?
It can happen: the same world, the exact same threat. What you make of it is where it gets interesting. One world, a hundred possibilities, no single right answer.
No. It isn't about imagining another world, it's about changing what happens inside it. The judges look at innovation, functionality and presentation, so make it new, make it work, and show it well.
Think about it all you like. The building happens at the hackathon: projects have to be made there, and something that existed before can't be submitted as original work.
Read the guidelinesSubmissions close in the morning, and that's a hard deadline: your repo, your pitch deck and a live link. Then the jury comes to your table for a live demo, a look at your code, and a few questions.
ASIET students, in teams of exactly two. It's ₹399 a team, and you register on MakeMyPass.
Got it now?







